We Should Not Agree on What 'Game of the Year' Signifies

The difficulty of uncovering innovative titles continues to be the gaming industry's biggest ongoing concern. Even in worrisome era of corporate consolidation, escalating revenue requirements, workforce challenges, the widespread use of AI, platform turmoil, evolving player interests, hope somehow revolves to the elusive quality of "making an impact."

Which is why I'm more invested in "awards" like never before.

Having just several weeks left in the year, we're firmly in GOTY period, an era where the small percentage of players who aren't playing the same multiple no-cost competitive titles weekly play through their library, debate game design, and understand that even they can't play every title. There will be comprehensive annual selections, and anticipate "you overlooked!" responses to these rankings. A player broad approval voted on by press, influencers, and fans will be announced at The Game Awards. (Creators vote the following year at the DICE Awards and Game Developers Conference honors.)

This entire sanctification serves as good fun — there are no correct or incorrect answers when naming the greatest titles of the year — but the stakes appear greater. Each choice selected for a "game of the year", be it for the prestigious GOTY prize or "Top Puzzle Title" in forum-voted honors, opens a door for significant recognition. A mid-sized experience that flew under the radar at launch could suddenly find new life by being associated with better known (meaning well-promoted) big boys. After last year's Neva appeared in nominations for an honor, It's certain definitely that numerous gamers immediately desired to see analysis of Neva.

Historically, the GOTY machine has established minimal opportunity for the diversity of games launched annually. The difficulty to clear to evaluate all appears like a monumental effort; about eighteen thousand titles were released on Steam in the previous year, while merely a limited number games — from new releases and continuing experiences to mobile and virtual reality exclusives — were represented across industry event selections. When mainstream appeal, discourse, and platform discoverability determine what people experience each year, there is absolutely not feasible for the scaffolding of awards to do justice twelve months of games. Still, potential exists for improvement, provided we recognize its importance.

The Familiar Pattern of Annual Honors

In early December, the Golden Joystick Awards, one of video games' most established awards ceremonies, revealed its contenders. While the selection for top honor itself takes place soon, one can see where it's going: This year's list made room for deserving candidates — major releases that received praise for refinement and scope, popular smaller titles celebrated with blockbuster-level attention — but across multiple of categories, there's a obvious concentration of recurring games. Throughout the vast sea of art and mechanical design, top artistic recognition creates space for multiple open-world games set in ancient Japan: Ghost of Yōtei and Assassin's Creed Shadows.

"If I was creating a next year's GOTY ideally," a journalist noted in digital observation that I am amused by, "it must feature a Sony exploration role-playing game with turn-based hybrid combat, companion relationships, and randomized replayable systems that leans into chance elements and has modest management development systems."

Industry recognition, in all of its formal and community iterations, has grown foreseeable. Years of nominees and honorees has created a template for what type of refined 30-plus-hour game can score GOTY recognition. We see experiences that never achieve GOTY or even "important" crafts categories like Direction or Writing, typically due to creative approaches and unusual systems. Many releases launched in any given year are likely to be relegated into specialized awards.

Notable Instances

Imagine: Would Sonic Racing: Crossworlds, an experience with review aggregate just a few points shy of Death Stranding 2 and Ghosts of Yōtei, crack main selection of industry's Game of the Year category? Or maybe one for superior audio (as the music is exceptional and deserves it)? Doubtful. Best Racing Game? Certainly.

How good must Street Fighter 6 have to be to earn top honor consideration? Can voters evaluate distinct acting in Baby Steps, The Alters, or The Drifter and see the greatest performances of this year absent a studio-franchise sheen? Can Despelote's short play time have "enough" plot to merit a (justified) Excellent Writing honor? (Also, does annual event require Top Documentary category?)

Overlap in favorites throughout the years — among journalists, within communities — demonstrates a process increasingly biased toward a certain lengthy style of game, or indies that generated enough of attention to qualify. Not great for a sector where exploration is crucial.

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Travis Hays
Travis Hays

A passionate historian and casino enthusiast with over a decade of experience in vintage gaming and slot machine restoration.